Here's my initial painted cover for the Amnesia Fortnight project "Hack n' Slash". I wanted to evoke retro game box art. It had to be toned-down for the final cover.
Saturday, February 16, 2013
BRAZEN
A character design test for Brazen. I had originally wanted the look of the game to be more cartooney and stylistic.
BRAZEN
A character design test for Brazen. I had originally wanted the look of the game to be more cartooney and stylistic.
BRAZEN
Ship designs for Brazen.
BRAZEN
Ship market for Brazen.
KINECT PARTY
Background painting for one of the mini-activities in Kinect Party.
BRAZEN
Inspirational painting.
Tuesday, January 22, 2013
KINECT PARTY
Background painting for the monster mini-activities in Kinect Party.
KINECT PARTY
Sensei model-sheet from Kinect Party's kung-fu activity.
Saturday, January 19, 2013
BRAZEN TITLE SCREEN
Original title screen for the Amnesia Fortnight build of Brazen.
HAPPY ACTION THEATER
Cat characters I designed for the dancing mini-game in Happy Action Theater. I would have liked the mini-game to feature these cats only, but to my dismay, it became a mish-mash of various artist styles.
ONCE UPON A MONSTER
Environment rough ideas for Once Upon A Monster.
ONCE UPON A MONSTER
A coral-themed cavern environment for Once Upon A Monster.
ONCE UPON A MONSTER
Some various environment ideas I came-up with for Once Upon A Monster.
HAPPY ACTION THEATER
Characters for the game Happy Action Theater. The original idea was to keep these characters 2D.
KINECT PARTY
Background image for the game Kinect Party
KINECT PARTY
Environment concepts for the game Kinect Party
Saturday, January 21, 2012
CONGRATULATORY CARD Congratulatory card design for friends.
Saturday, June 25, 2011
SLOGASM (BAND) T-SHIRT Explorations of a T-Shirt design for the band Slogasm.
BRUTAL LEGEND - Storyboards A music-video inspired sequence to play on stage screens.
BRUTAL LEGEND - Storyboards One of the many storyboard sequences for "Brutal Legend". Due to time constraints and dependancies, I had to crank these out as fast as I could. That meant leaving-out alot of detail without losing read-ability.
BRUTAL LEGEND - Storyboards One of the many storyboard sequences for "Brutal Legend". Due to time constraints and dependancies, I had to crank these out as fast as I could. That meant leaving-out alot of detail without losing read-ability.
BRUTAL LEGEND - Storyboards One of the many storyboard sequences for "Brutal Legend". Due to time constraints and dependancies, I had to crank these out as fast as I could. That meant leaving-out alot of detail without losing read-ability.
BRUTAL LEGEND - Storyboards One of the many storyboard sequences for "Brutal Legend". Due to time constraints and dependancies, I had to crank these out as fast as I could. That meant leaving-out alot of detail without losing read-ability.
BRUTAL LEGEND - Storyboards One of the many storyboard sequences for "Brutal Legend". Due to time constraints and dependancies, I had to crank these out as fast as I could. That meant leaving-out alot of detail without losing read-ability.
BRUTAL LEGEND - Storyboards One of the many storyboard sequences for "Brutal Legend". Due to time constraints and dependancies, I had to crank these out as fast as I could. That meant leaving-out alot of detail without losing read-ability.
BRUTAL LEGEND - Storyboards One of the many storyboard sequences for "Brutal Legend". Due to time constraints and dependancies, I had to crank these out as fast as I could. That meant leaving-out alot of detail without losing read-ability.
BRUTAL LEGEND - Storyboards One of the many storyboard sequences for "Brutal Legend". Due to time constraints and dependancies, I had to crank these out as fast as I could. That meant leaving-out alot of detail without losing read-ability.
BRUTAL LEGEND - GDC Invite Invitation card art for a GDC after-party.
BRUTAL LEGEND - Concept Art Early concept art.
BRUTAL LEGEND - Concept Art Environment paint-over.
BRUTAL LEGEND - Concept Art Environment paint-over.